# 6.2 拼手气红包

拼手气红包在分配结果上引入随机性，但在系统层面，其随机性边界在创建时即被限定。

需要强调的是，这里的设计重点并不在于“制造不确定”，而在于：

* 保证所有结果均落在可接受范围内
* 避免极端分配破坏参与体验
* 在娱乐性与可预期性之间取得平衡

从用户角度看，拼手气红包强调的是参与感与即时反馈，而非结果博弈。


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